![tom and jerry in fists of fury tom and jerry in fists of fury](https://www.retrogamecases.com/wp-content/uploads/tom_and_jerry.jpg)
- TOM AND JERRY IN FISTS OF FURY CODE
- TOM AND JERRY IN FISTS OF FURY SERIES
- TOM AND JERRY IN FISTS OF FURY TV
- TOM AND JERRY IN FISTS OF FURY WINDOWS
"Tom and Jerry in Fists of Furry Review".
TOM AND JERRY IN FISTS OF FURY WINDOWS
Game Vortex played the Windows version, rated it at 65%, was disappointed, criticized the total lack of music, and recommended a gamepad to mimic the preferred Nintendo 64 version. The French magazine Actu & Soluces 64 rated it at 81%. Nintendo Power gave an 8.3/10 rating and said it was the best 3D fighting game for Nintendo 64, due to the multiplayer elements, interactive fighting environments, and precision controls. They said that the characters were not drawn badly and that the locations from the cartoons were a plus. N64 Magazine said the game is to be avoided because the high-quality Tom and Jerry franchise was "let down by lazy and cack-handed execution", especially because of a "brain-numbing punch-punch-kick-style combo" instead of any special attacks. He praised the controls but criticized the difficulty balance. Ryan Davis of GameSpot rated it "fair" at 6.6/10, calling the game challenging but also accessible to younger players. (1999), saying that it would have been better received if it had been released first. IGN later rated it 6.8/10, calling it "the next best fighter on the system" after Super Smash Bros. IGN briefly played a pre-release demonstration of the Nintendo 64 version, calling it a clone of Power Stone (1999), with a disappointing lack of four-player fighting. Īll voices in the game were provided by Alan Marriott. They wanted to simplify controls for all age groups, including the very young, so they chose to forgo the typical combination moves. Team members had chosen Nintendo 64 due to its library's lack of fighting games. Developmentĭevelopment began in late 1999, and was in final submission to Nintendo of America by August 2000.
TOM AND JERRY IN FISTS OF FURY SERIES
īeside Tom and Jerry, other playable characters from the television series include Butch, Duckling, Tuffy, and Spike and Tyke. Power-ups include invincibility to items (but not to punches or the stage hazards), or a green gas which can contaminate a touched opponent. Each of the seven characters have unique attacks. With gameplay based on slapstick comedy, players interact with the environment and scattered usable objects like chairs, pool cues, and bombs.
TOM AND JERRY IN FISTS OF FURY TV
Tom and Jerry in Fists of Furry features 10 levels, each with themes like the kitchen from the Tom and Jerry TV show and a boxing ring. It is based on the classic Tom and Jerry animated television series. The player can interact with the environment, such as picking up items like.
![tom and jerry in fists of fury tom and jerry in fists of fury](https://i.ytimg.com/vi/m2dt7gDiX24/maxresdefault.jpg)
Total of 8 areas to do battle, each contains themes like the kitchen from the cartoon and a boxing ring. Pick characters from the Tom and Jerry cartoon franchise. It was developed by VIS Interactive and published by NewKidCo on Novem( Ubi Soft in PAL region). Tom and Jerry in Fists of Furry family-friendly fighting video game. It also lists the names of the various sound samples.Tom and Jerry in Fists of Furry is a fighting video game for the Nintendo 64 and Microsoft Windows.
TOM AND JERRY IN FISTS OF FURY CODE
Final names of the levels are shown on the level image, but they don't exist as strings.Ī list of defines from sound source code is present in the ROM at address 0x00BC4910. Unused Text Internal and Early Stage NamesĮvery stage has in the ROM an internal name that is only displayed in the level selector of the debug mode, and an early in development name that is never used (and sometimes is equal to the final). Text for the menu can be found starting at D48C0. Coords - Shows the player's coordinates.Freezeframe - Freezes the game on the current frame.Compensate - Doesn't seem to do anything.Heap Monitor - Shows several statistics for the game's resources.FPS - Triggers a simple frames per second display.Timer - Displays some colourful bars on-screen.Realcam - Enables the intro camera mode.Video Tools - A simple menu for adjusting gamma, aliasing and dithering.Selecting Default crashes the game as it requires additional hardware/software. Balance Music - Similar sound test menu like the above, except this one is for the game's music tracks.Balance Audio - A sound test for all the game's sound effects.